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Three Pokémon Titles That Didn't Get the Adoration They Earned

Following a glimpse of world peace thanks to Pokemon Go, there's no question that the monster collecting franchise is about as ubiquitous gaming titles around. The iconic Pikachu is just as recognizable as Disney's mascot, perhaps even more. The ongoing frenzy around card prices ensures near-daily Pokemon news stories. You'd be difficult to find a Pokémon game that failed to move at least a couple million copies. Even, fan-made Pokémon games go viral every year.

Yet despite that ubiquity and popularity, some Pokémon games that remain overlooked. These are games that didn't get their fair shake, or were buried under the hype of the mainline series. They're Pokémon games released on doomed consoles or services, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have flourished if they had received sequels or contemporary re-releases. With these criteria in mind, we won't be offering yet another recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, you may already know about these Pokémon games. So, before rearranging your glasses and writing 'Well,' we can all acknowledge that these are Pokémon games for people with discerning palates, shall we?

Pokemon Ranch: The Relaxed Forerunner

An excessive number of Pokémon games emphasize the battling element of the series, and not nearly enough of them highlight the everyday realities that would come with owning a pet. Admittedly, modern titles include small features like these in modern games—you can play with your monsters in bases. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii isn't it. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to store monsters from various titles. Reviews from its launch noted Ranch was a bad if not outright hideous game. It's not my goal to argue against these claims, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.

As the name suggests, the game is set on a ranch where your Mii avatars—get this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a significant part of the draw was watching what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzle game as it is a life simulation.

Ranch was released well before Stardew Valley sparked the lasting craze of cozy games. It was before the proliferation of idle games, and the Let's Play popularization of viewing games you aren't actively controlling. Many never realized that Ranch's proposal to watch your creatures as much as you play with them didn't mask a lack of substance. In actuality, Ranch's attention to detail was so remarkable, there's a live stream dedicated to broadcasting the game 24/7. The individual who operates the channel maintains that, after almost twenty years of experiencing the game, he even now has not seen all that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.

Pokemon Duel: The Strategic Tabletop Game Lost

Are you aware that Pokemon once had an official board game with action figures? Pokémon Duel was the 2016 effort to digitize the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of freemium mobile gaming. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was motivation to do so, given the slow progression for new figures.

All of these poor design choices masked a tragic reality: Pokémon Duel was an superb tactical game with Duel today. "Words cannot describe how much I adored and miss this game," a YouTube comment reads, years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of complexity, accessibility, game design, and features in general," a user wrote. "I am convinced if it launched now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's initial launch was marred by connectivity problems. Technical problems, alongside Duel's scummy business model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unique game board made for a fantastic strategic challenge for the handful of players who played Duel, but that board is also a intimidating visual mess.

Pokémon: Magikarp Jump: The Silly Gem

Screenshot from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so absurd, it was verging on shitpost. Considering we're dealing with a franchise where trainers go out with a full belt of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is tasked with breeding the best possible version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.

Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially complex or profound game, but the kernels of genius were there. Witty events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season arrives.


With dozens of core games and spin-offs, it's probable that I didn't mention that one Pokémon game you totally love but contend that too few people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokemon Pinball with affection notwithstanding argu

By

Mrs. Emily Martinez DVM

Elena is a seasoned card game strategist with over a decade of experience in competitive blackjack and casino gaming.

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